Invincible VS

This trailer features one of the environments I've worked on for the upcoming fighter game Invincible VS. I'm responsible for modeling and texturing buildings and props, among many other generalist tasks across the pipeline. I was also instrumental in developing the destruction pipeline using blender for automating destruction asset creation through scripting and running rigid body simulations and developing blender addons for automating optimized animation and simulation data porting to Unreal.

Invincible VS Trailer