Tom Nemeth
Tom Nemeth
Environment Artist
Los Angeles, United States of America

Summary

Hey, thanks for checking out my art. I love all things CG and have been fortunate enough to work at some of the best studios in the industry, with some of the most amazingly talented people in the industry, on some award winning, world renowned projects, such as Game of Thrones, Uncharted 4, and Overwatch. I've worked as a generalist, a lighter, a compositor, a texture artist, and a modeler. In recent years I've been focusing more and more on environments, but still enjoy all aspects of cg, which I try to explore in my personal art. Please check out my reel and the rest of my projects for samples of my work.

Resume PDF

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Skills

Rendering3D ModelingEnvironment ModelingLightingProp ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
ZBrush
ZBrush
V-Ray
V-Ray

Reel

Productions

  • Sony 10001 uncharted 4 a thief s 1251546
    • Video Game
      Uncharted 4
    • Year
      2016
    • Role
      Environment Modeler
    • Company
      Naughty Dog
  • 5a571f905bafe33115117113
    • Video Game
      Overwatch
    • Year
      2016
    • Role
      Environment Modeler
    • Company
      Blizzard Entertainment
  • Season 1 poster
    • TV Production
      Game of Thrones
    • Year
      2011
    • Role
      Environment Modeler
    • Company
      A52

Experience

  • Environment Modeler at Naughty Dog
    Santa Monica, United States of America
    September 2017 - Present

    Environment Modeler

  • Cinematic Environment Modeler at Blizzard Entertainment
    Irvine, United States of America
    April 2016 - June 2017

    Modeling environments and props for the cinematic department.

  • Environment Modeler at A52
    Santa Monica, United States of America
    October 2010 - March 2012

    Environment Modeler and texture artist for the title sequence for Game of Thrones and various commercials.

  • Scene assembler at Blur Studio
    Venice, United States of America
    July 2007 - July 2008

    Modeling and texturing environments and props, and lighting, rendering, compositing shots.