A personal project I did to learn more hard surface modeling techniques in Zbrush. Modeled in Zbrush, textured in Substance Painter, and rendered in Vray. Concept by Toph Gorham.
Rover - concept by Toph Gorham
Textured with substance painter
Rover wip - concept by Toph Gorham
Turret - concept by George Hull
Seat - design by Boy Sichterman.
Substance painter shader samples
Zbrush wire screengrab