Here's another Unreal engine study, testing out the path tracer, along with vdb support and a general lighting and composition study. My main inspiration for it was William Stewart MacGeorge's 19th century painting 'The Blacksmith's Shop'.
Pathtraced
Still render
Window ledge callout render
Floor callout render
Lumen
Unlit
Lighting only
Nanite primitives
UE5 setup
Early exploration render